3D Animation: Camera Update #2

 It took me a good hour or so to figure out how to get the Baby Yoda's rig into Maya and to texture it, but I eventually figured it out. Also playing with textures I figured out how to get a grass texture on the ground and made the lamp significantly better than the lamp in my previous Oogway animation. The animation itself was pretty simple, the only obstacle I came across was dealing with Grogu's arms. The rig to control his arms kept flying away farther and farther the more I used them, so I had to try and minimize how much I moved them. The jump Grogu makes was probably the most movement done in the video and I really like how it turned out. I ended up having to use 16 computers to render it out, each rendering 50 frames and overall, I love how it turned out. My first rendering messed up some textures, but I went back and fixed that issue later.





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