Since I finished most of the tutorials and printed a few of them, I decided to branch off a little and do my own thing. I have a friend who enjoys cuttlefish so I modeled one for her. It had similar properties to the alien.
I have now fully completed my project. It took hours of painting, especially Kanye because his filament was black, so I had to so many layers of red to get it to look full and matte. I spent a lot of time on detailing and they both look exactly as I had imagined them to. I also threw on some mod podge to give them the full glossy look. I am super proud of what I created, I think they are at a decently professional standard.
Very unfortunate news. After waiting for hours for my render to finish, after about 268 of my 430 frames, Maya crashed and I lost all of my work. I had big plans of editing and making a clean, full animation; and now I am really bummed I can't do that anymore. I guess you win some and you lose some.
Hello, this is my first entry for our 3D animation class and so far the class has been pretty solid. We have only met in class once so far so we haven't accomplished much in a class setting, but outside of class we have created 2 animations. Even though the animations are very simple I have always been eager to learn how to render 3D animations so this is pretty exciting stuff and I'm proud of what I have accomplished so far. The process itself was challenging and took a while to learn, but I have a lot of experience dealing with 2D animation so the hassle of keyframes and stuff wasn't anything new. Honestly the biggest obstacle I've faced so far is just turning in my projects because the dropbox has been difficult. I know we were only expected to turn in the playblast, but I was very curious what the animation looked like rendered so I taught myself and I'm glad I did because of how the results turned out. It is also very cool how we are learning to rig our own mo...
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